LVL100
THE COMMERCE LAYER FOR
VIDEOGAME CONTENT CREATORS
//PROBLEM
Content creators drive billions in digital game-goods sales from their fans.
But they don't own the point of sale.
So the revenue flows to storefronts and publishers, not the content creators.
//SOLUTION
LVL100 gives creators their own digital storefront for game-goods.
Fans buy directly from the creator, instead of other channels.
Creators finally own the transaction, the data, and the revenue.
//CREATOR TRACTION
We work with creators across South East Asia.
11
Creator stores launched
Since August 2025 · incl. Naakay (Apr 2026 launch)
10M+
Total creator reach
Combined Facebook followers across all active stores
10+
New creators signed or in negotiation
Incl. AP Bren (MPL Champions), Kielvj, Edward, Ch4knu, Peenoise Realm + 5 in active pipeline
With 100+ creators in the LVL100 pipeline, creators are currently waitlisted to get set up.
//BUYER TRACTION
Buyer traction confirms demand from fans
$393K+
Cumulative GMV · 9 Months
18.2K+
Cumulative Buyers · 9 Months
$1.2K
Aug
$17K
Sep
$47K
Oct
$107K
Nov
$146K
Dec
$220K
Jan
$285K
Feb
$340K
Mar
$393K
Apr ▲
Cumulative GMV (USD) · Aug 2025 – Apr 2026
168
Aug
1.5K
Sep
3.9K
Oct
8.9K
Nov
10.4K
Dec
13.2K
Jan
15.5K
Feb
17K
Mar
18.2K
Apr ▲
Cumulative Buyers · Aug 2025 – Apr 2026
//PRODUCT
Creator stores for game-goods
Branded Storefronts

Creators get their own digital store to sell game currency & digital items directly to fans — carrying their name, logo, and identity.

Fast Fan Checkout

Fans buy in 30–60 seconds using local payment methods — GCash, Maya, QR Ph, bank transfer — across all devices.

Automated Fulfillment

LVL100 integrates suppliers, syncs inventory, and auto-delivers digital goods instantly via supplier APIs. No inventory held.

Reporting & Settlement

Creators receive weekly sales and earnings reports. Settled monthly. Full visibility into what their store is generating.

//LIVE STORES
Creator stores, live today.
Butter Store
thebutter.store
Ranchop Store
ranchop.net
Gamewithmara Store
gamewithmara.com
//BUSINESS MODEL
We earn margin on every digital-good sale.
1.
Fan purchases drive GMV

All sales through creator stores add to the total GMV. Fans pay market rate. There is no price markup visible to the fan.

3.
Creators earn a share of the margin

Creators get paid for each purchase their store drives. In Phase 2, they receive 50% of net revenue on every transaction.

2.
LVL100 earns margin on each sale

Margin comes after wholesale cost and payment processing fees. Orders fulfilled instantly via supplier APIs — no inventory held, no working capital tied to stock.

4.
LVL100 keeps the remaining as gross profit

Our profit scales with GMV and margin expansion. Owning the platform in Phase 2 triples GP margin. Publisher direct deals in Phase 3 nearly double it again.

Gross Profit = (GMV – COGS – Payment Fees) × LVL100 Share
//ROADMAP · 1 OF 2
Phase 1 validates the model.
Phase 2 builds the platform and scales to breakeven.
01
02
Phase 1: Market Validation
✓ Done
Aug 2025 – Apr 2026 · 9 months
Objective

Prove creator demand and fan conversion. Accept constrained margins in exchange for speed.

Tactic

Launch on 3rd-party platform (Lapak Gaming) to minimise build cost and time to market.

Target

11 creators · $52K/mo GMV · Philippines · 0.72% GP margin on GMV

Phase 2: Build & Scale
← Now
May 2026 – Apr 2027 · 12 months
Objective

Build the own-store platform, load the creator pipeline, then launch and scale to breakeven.

Tactic

Sign creator contracts pre-launch. Launch managed contracts with posting minimums in August. Seed deployed here.

Target

~67 creators · $394K/mo GMV · Breakeven · 2.65% GP margin on GMV

//ROADMAP · 2 OF 2
Phase 3 accelerates growth and increases margins.
Phase 4 expands revenue by launching additional verticals.
03
04
Phase 3: Regional Expansion
Series A
Q1 2027 – Q4 2027
Objective

Scale up across SEA and expand margins through direct publisher deals.

Tactic

Launch in 5 countries across SEA and secure direct publisher deals to drop COGS from 94% to 88%.

Target

500+ creators · $3M/mo GMV · 4.4% Net Revenue Margin

Phase 4: Revenue Expansion
Future
Q1 2028 – Q4 2028
Objective

Expand revenue by becoming the commerce layer for creators from other industries.

Tactic

Launch value added services and expand supply chain to additional verticals beyond game goods.

Target

1500+ creators · $9M/mo GMV · 2 additional verticals

//TEAM
The people building this.
Ralph Aligada
Ralph Aligada
CEO

Oversees creator, user and supply operations. Leadership in gaming ecosystems across media, talent, events, esports, and telecom.

Vijai Karthigesu
Vijai Karthigesu
Strategic Advisor

Serial entrepreneur. 20+ years in technology, networking and infrastructure across North America.

Sorin Stoian
Sorin Stoian
Strategic Advisor

Veteran CTO with deep expertise in scalable tech, gaming network architectures, and security.

Tesh Kapadia
Tesh Kapadia
Strategic Advisor

Telecom sales executive. 25+ years global sales and partnership experience, multi-million dollar projects.

Aseef Khan
Aseef Khan
Strategic Advisor

Experience in building and launching gaming ecosystem products across multiple countries.

Backed by senior operators with deep experience in telecom, infrastructure, and gaming technology — across Southeast Asia and North America.

//THE ASK
$500K
Seed Round · 12 months runway to breakeven
Post-Money Valuation
$3M
Investor Stake
16.7%
Entry Multiple
4.7× GMV
Use of Funds
24%
$119,000
Staff & Ops

12 months fully loaded — team, software, and infrastructure. First sales rep joins July 2026.

68%
$342,000
Working Capital

GMV float for publisher settlement. Asset-backed, not burn. Refinanced at Series A.

8%
$39,000
Reserve

Contingency, onboarding incentives, legal.